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Hello, I'm

FrostFlak

Unity Gameplay & Backend Engineer

With over ~3 years of professional experience in creating mobile and PC games. Focused on gameplay programming, multiplayer networking, game architecture, physics, and backend integrations. Strong problem-solver passionate about building games.

3+ Years Experience
5+ Projects

Skills

Game Engine

Unity 3D
C#
DRY/SOLID

Multiplayer / Networking

FishNet
Photon
Client-Server Architecture

Backend / Systems

Golang
REST API
SQL
Websocket

Tools / Architecture

Git
GitHub Actions
VContainer
Jira

Game Development

Physics (Unity)
DOTween
Performance Optimization
Profiling (CPU/GPU)

Experience

Present

Unity Developer

Freelance / Self-Employed

  • Developed multiplayer prototypes using FishNet
  • Designed and implemented core gameplay systems for personal and freelance Unity projects
  • Improved runtime performance through profiling and draw call optimization in mobile/WebGL environments
  • Developed rhythm-based gameplay systems inspired by "osu!" (input timing, beat synchronization, precision mechanics)
  • Integrated real-time motion tracking systems in Unity using MediaPipe models
2024 — 2026

Unity Developer

Commit APPS SRL

Metal Brawlers
  • Developed full gameplay loop
  • Implemented server-authoritative multiplayer architecture using FishNet
  • Designed and maintained REST API integration with backend services (Go-based server)
  • Integrated IAP, GameAnalytics, Sentry, and Addressables into production pipeline
  • Developed custom matchmaking and session management system
  • Implemented authentication and authorization flow for player accounts

Education

2024 — 2029

Information Technology

ULIM - Free International University of Moldova

2020-2024

Programming and Analysis of Software Products

ULIM College - Free International University of Moldova

Contact

I'm always open to discussing creative ideas, or opportunities. Reach out through any of the channels below.